recorded impressions ^
I fall into the bucket of people who didn't realize that there was a gem mechanic :V
recorded impressions ^
I fall into the bucket of people who didn't realize that there was a gem mechanic :V
This was pretty fun, although I had no idea what I was doing until the second time. Need tooltips on the buttons, or maybe a giant how to play image instead of hovering at the start.
I really liked this. Procedural is cool, and it's fun to see the pathfinding work, especially when you have a giant alley of turrets and you force a crab to march back through it again by placing a wall. This is really fun, I never knew what the fourth slot did, but I thought even the 3 basic tools provided were enough to have lots of fun. With limited resources, it almost seemed like a more puzzle-y take on tower defense, I liked it a lot
Okay, had to go back and play again, that just makes it even better. Also realized I could control where the towers aim and add upgrades this time, loads of fun. Got this error after one of the waves http://imgur.com/a/kLvt8. Great stuff
Curses, I was really looking forward to just putting walls around the checkpoints, but my plans were thwarted.
Procedurally generated tower defense is an interesting idea. The one thing I disliked in the demo was that towers were limited, otherwise I would have had a hard time to stop luring crabs into death traps.
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