I love to experiment things in this demo and the addition of the game over screen is a godsend for that. The style of the game reminds me of dark souls, but the lack of a block/parry means I find myself cheesing enemies with walls and positioning rather than actually using all the attacks and combos (and that's sad, because your animations are gorgeous)
Viewing post in Ghost Knight Victis - AGDG Demo Day 15 jam comments
I hear you. There'll be more defensive options later on as I implement them: parrying with the rapier, summoning a wall of spears that come out of the ground (I'm thinking there's options for shaping the spear wall as a circle so you can trap enemies inside, and not just as a line), impaling enemies to keep them immobile, etc.
But he's not gonna have a shield because it just doesn't fit his style.