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(+2)

Thank you! 

I have run a few sessions using the system so far, and the combat is relatively quick still. I try to run it FKR style, so no all combat actions follow the rules to the letter. If the fictional position indicates certain death or something, then I simply make a ruling with a (hopefully) suitable outcome. 

Gear: Yeah, I think items and pricelists are very effective at world building or implying setting.

Armor: So what armor does is that it adds bonus hits to your character's hits total. So a Battle Armor adds +3 to your 5 hits. Thus you have 8 hits, and could reasonably survive two attacks from a blaster. If I read you correctly, it seems like you think that armor subtracts from weapons hits? 

Thanks for commenting! Really appreciate it! 

(+1)

Oh I misread about the Armor rules, my bad, they’re perfectly clear now.