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I enjoyed putting around the planets, and seeing the various ruins on each. It's quite a creative idea and interpretation of "moonshot", bonus points for originality. :)

I look forward to perusing the code to see how you achieved some of the mechanics!

Thanks! Hopefully the code is fairly readable; I'm from a game engine background (which puts a lot of emphasis on clear code and planning out APIs), but game jams aren't really the best environment for producing beautiful or well-documented systems. If you do have any questions about any of it I'm sure I'd be happy to answer them (assuming I still remember anything whatsoever about this codebase a week from now)!