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The visual aesthetic and effects are incredible! The game is... kind of impenetrable. That's not necessarily a problem if that's your intention (games like MirrorMoon EP enjoy cult followings, after all), but if not then I think that should be the thing you focus on; bugs aside the rest of the game has been made to a very high quality, so it's a shame if people aren't able to get into it. That doesn't necessarily mean tutorials or prompts (of course those would definitely help), more thinking about what the user knows at each point in their play experience, working out what questions they're going to be asking and thinking about how to make the answers obvious.

(I got about three planets in, got into my first combat and died crashed the game by accidentally setting defence to max, but I was about to die so it doesn't really matter. )

Still, there's definitely the shape of a full game that you could bring to market here (perhaps even as a VR title, since the controls are so tactile?), so I hope you'll put in the work to really make something of it! Great job on the jam!

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Thank you for your feedback! The mindset of thinking about the experience from the player's perspective - what they know and what they want to know - is definitely one we'll use more. And yes - we are seriously considering taking this to VR! That possibility was brought up very early in the game's design. We'll start that port only when it's more polished, of course. We still have a lot we want to do with this. Me and ColorPalette actually met in a team project for a VR game so we have a little bit of experience in that area. Thanks for playing!

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Thank you for the detailed feedback! We have plans for a short tutorial sequence to slowly introduce all the controls and mechanics to the player in a natural and intuitive way. 

We will definitely keep working on this and yes, we also have VR in mind! Both of us developing the game have worked on a VR title before and we'd love to bring this game to the medium as well.