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(1 edit) (+1)

It feels like a lot of work was put into the player movement. Controls feel very tight. Maybe the exception is wall grabbing? I had a little bit of a difficult time doing that well. I found the game to be pretty difficult so I didn't get to progress too far. But it's well rounded, and I love how time slows down when you're about to slash. The look of the enemies is pretty creative too. Well done!