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Moon Slasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #120 | 3.083 | 3.083 |
Audio | #125 | 3.167 | 3.167 |
Gameplay | #126 | 3.000 | 3.000 |
Graphics | #176 | 3.042 | 3.042 |
Overall | #192 | 2.833 | 2.833 |
Theme interpretation | #250 | 2.583 | 2.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/PMM-Dev/moonshot
Theme interpretation
Slash the MOON
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Comments
Cool game! I like the dashing and slow-motion effect. Very hardcore platformer, I had a bit of trouble with the climbing, it took me a while to get used to.
Well done!
Original mechanic, challenges you to try again and again, but, yet, sometimes game feels too unforgivable for your mistakes, still, nice one!
Amazing graphics. As other people said, the controls are really hard. Maybe if slashing and jumping could be done with the right hand, that would make it slightly easier?
The slashing is cool and I like the designs of the player and enemies. A bit too steep in the difficulty for my taste, but still fun.
재밌어요!! 난이도도 맘에들구 캐릭터도 귀여워요! 타격감두 시원시원하고 넘 좋은 게임인 것 같아요 ㅎㅎ
Nice mechanic and cool art style. I did find the controls a little unforgiving at first; maybe a bit of visual feedback on the character sprite to indicate she’s ready to slash again would have helped there.
Really cool mechanic and nice artwork. Found the controls quite difficult but I can appreciate the high skill ceiling for players to master.
Good game overall. I really liked the slashing mechanic. Nice work
The movement mechanic was great, and I really like the art style! The slash-and-move mechanic did make a bit of a learning curve to get started, but felt very satisfying when I was able to execute it. But it was fairly hard for me to do however, especially with the disappearing platforms. I could see some players playing this at a competitive level and really enjoying the mechanic. Good work!
It feels like a lot of work was put into the player movement. Controls feel very tight. Maybe the exception is wall grabbing? I had a little bit of a difficult time doing that well. I found the game to be pretty difficult so I didn't get to progress too far. But it's well rounded, and I love how time slows down when you're about to slash. The look of the enemies is pretty creative too. Well done!
Really great slash-an-enemy-and-win-back-a-slash mechanic. Love it.
I would love to see a little "juice" added in the form of some enemy death animations (even some particle effects would go a long way). That would really kick this up a notch.
Like the sounds, and the mechanic is cool. Focusing on just one mechanic to build your game around is a really good idea, and you could tweak this endlessly!
Thanks for playing :D