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Wow! Ambitious making a game this difficult in a genre most people won't be familiar with in a game jam.

My keyboard unfortunately has no number row and without remapping, it's hard to play for real. But with what I could do, it seemed the charts were REALLY left-handed centric? I couldn't find a good position, but I'll keep trying.

It's weird that there's no song ending, and the one song is really, really, really long. But despite that, the fancy effects made me want to keep trying, and the difficulty was just right for me - I couldn't just absolutely destroy it right away. I had to really figure out my hand positions and the type of movements the game wants me to do. (Again, with a little bit of travel on my keyboard, sadly. I'll have to try it on another one.)

Sync seemed good, too, which is usually the first problem in indie rhythm games. So that's awesome. I think most keyboards won't have n-key rollover on the numbers, so some of the chords are probably impossible.

I'm curious what the team's best scores are? :)

Thanks for playing! 

We ended up running out of time to add key re-mapping, and the .chart files we used were based off Guitar Hero/Clone hero, so they may have been a little left-hand centric. Some of those chords may be impossible with just the number keys.

I'm also glad the songs weren't so easy for you and that it adds to the re-playablility. The music sync was a challenge, but the most important one for this type of game.

It would've been cool to add a score leaderboard! Thoughts for next time :)