Very nice game. Amazing art! Excellent use of the theme!
Does the game have an ending? I kept fighting the ranged attackers (with a hat), the glowing balls from the sky and the sea mines.
If you make post jam changes you should:
- definitively make some of the ranged attackers come close. As it is the melee attacks is far less useful than the ranged attack since some enemies can only be hit by ranged attacks.
- put some damage feedback on enemy hit by the moon shot (like flashing them red or maybe health bar). At first I didn't knew that I even hit the enemies when suddenly the death animations played and they were gone.
- (if the game has a destination - see my question above about ending) put a indicator of how much progress the player have made (even if its a single line at the top of the screen with the player icon moving along it).
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Hey Vasilis, thank you for your feedback!
There is indeed an ending- every "stage" has different mechanics and setup, and the boat fight is considered level 1 (it goes: lighthouse w/ the grandma is level 0, boat fight is level 1, platforming is level 2, ascension is level 3, final witch fight is level 4). You should be fighting waves of enemies, about 5; if you keep fighting the ranged attackers on the boat, it might mean that you died and respawned at the checkpoint.
I believe some of the comments you made about the ranged attackers coming closer are forced to happen in later levels due to level design, but definitely a good comment, as is the damage feedback! Game juice is definitely something that would be fun to experiment with- it might also be a better indicator of death as well. The progress indicator would also be a fun ui element to explore as well. Thank you for playing and enjoying MonMon! c: