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(+1)

Funny game, art & sounds are cute. :) The game lacks a "skill" component though, it feels pure luck based. (e.g. press button to be invulnerable for a short time, so you can train your reflexes to dodge obstacles)

(+1)

Thanks, and you are 100% right.  Originally the concept was to have it be a game of timing, and I had a timer and indicators of a 10 second loop.  You'd gradually figure out the optimal launch time for a given power.   

Unfortunately my beginner skill level killed that dream as I couldn't get the spawners to be consistent and challenging.  In the interest of getting it completed on time for the contest, I pulled those out and went for more of a "slots machine" approach on the last day that I had to work on it.