An interesting little walking simulator and a great entry - well done!
On my first run I sacrificed language first, so I had to play it twice on account of having no idea what's going on at the end...
The game was in general very well polished! Also very immersive, with a few exceptions: sacrificing language still leaves text headings over the doors and I sacrificed animals at one point but then one door later there was a bird singing again (probably just a little bug).
It seems to me that the diversifier maybe made for a worse player experience, as that is probably what forced all the choices to have almost purely cosmetic effects? A static order of choices with obstacles that you need to be overcome in different ways depending on the choices you made earlier would've extended the otherwise great immersion into the gameplay and would've made for a much more interesting 2nd playthrough. I realize that that's probably way too much scope for a game jam though! ;-)