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(+1)

Nice visuals. I gave up on the boss. I kept dying after I got the shield. But overall it was pretty cool! I was lost a bit in the third(?) building with all the enemies which took me a bit to find the door. I was a little hard to see. But the game overall had a very nice atmosphere which definitely gave you the feeling you were trying to get out of somewhere. Nice job!

Thanks for the feedback, man. One of the things that I am enjoying struggling through with this design is that Black and White environments make Signs/Feedback hard to produce, because the signs sort of blend with the environment. I can't use  specific colors to grab the eye like most modern games do, because my pallet is VERY limited.

I was thinking last night, that a pingpong lerping grey to white would catch the eye, if I set the color of interactive objects to sort of glow like this, it could do it. If you can't use color, you can use motion?

Anyways, thank you for your time. I really appreciate all of the energy people are putting into playing and responding to our game.