Thank you for reviewing my game.
I have used the "roblox studio" before but as it was my first time with unity, I wanted to stick to things I knew how to do so that I could reach the deadline without getting stuck on obscure details. A lot of the modelling time was spent initially getting objects out of Blender and into Unity without error, such as inverted meshes, or holy vertices, and I'm not skilled on textures and shaders yet, so everything looked rather basic, kinda like when people make a building in Minecraft but use all the same block.
I am writing down any points people put forward so that I can enact them in the future, so I appreciate your comments very much.