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I like how well every part of the game is communicated to you, using everything from UI design to symbolism. The simple rules also contribute to this game feeling very easy to understand. One thing to criticize is that the gameplay doesn't have a lot of depth, the higher difficulties just make the game more of a reflex test. It seems like the waves are random, by designing the patterns by hand you could make the game more puzzle-like and create a natural difficulty curve. But this game is enjoyable as it is.

(+1)

Thanks for the message.

I add some random values in the movments of objects in order to diversify the level. Moreover, the difficulty steps change the value of the bonus and malus. I'm agree with the fact that the gameplay is very simple, but i only got 36h for this jam and prefer to polish the other parts than add some gameplay.