Thanks - we went back and forth on that and if it made it too easy. If we were to take this further we would probably start with them being visible and then introduce hidden pillars and other things to increase complexity.
The difficulty seems okay considering there is just one level but if you plan on introducing multiple levels with difficulty scaling then this seems one option to make the levels easier, or even harder(with decoy pillars or something).
Overall it's an interesting game design and idea, good job.