Very nice and coherent art. The control were a little hard with movement being quite fast for the precession of the jumps and the camera was zoomed in a little much and sometimes you couldn't even see where to jump next.
moarvespenegas
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Really interesting idea and good difficulty curve. I like that you implemented multiple difficulties. I think it would be good to mention that you can charge your dash by holding down the mouse button. Also I find a funny bug where if you turn your ship in both directions in the first asteroid level you get hit by the asteroid but also avoid it and can continue in a sort of quantum superposition.
Personally I would like there to be some way to actively kill bugs with it. Unless I misunderstood how it works the only way to kill bugs with it is to lure them into the spikes you push out of square blocks which is very unreliable. I like the idea of modifying the environment to help you clear levels but the offensive capability seems lacking since you have no other weapons, at least until you find more.
Fun game with random encounters. Some information about what you're trying to fight towards would help. I see gems are from bosses but I defeated an anthill and did not get any so I assume that was not it? Also audio feedback to the player about events like a full dung meter as well as visual indicators like which enemy is currently targeted would have been nice.
An fun idea and the art style is very nice and polished. Some of the sounds were quite harsh though and turning down "sounds" in options did not seem to effect stuff like speech volume but that may just be personal preference.
The gameplay is interesting but the unforgiving nature and the fact that you have to do levels many times over quickly becomes repetitive. The puzzles were fun to figure out but getting to them to a lot of time and messing up meant waiting a long time to try again.
Very interesting game. It was hard to figure out which way was down at times and where you can stand and jump and where you fall but perhaps that's the intention. The movement was very floaty and I think I would like it better if it was faster with perhaps some movement mechanics to help offset the difficulty in navigating the terrain.
Really nice looking and well polished game. Personally I found the lack of aiming and shooting to be somewhat boring though as the only control you have is movement. Also it seems that there is no reward for killing enemies and it's quite slow to do so especially at the start so ignoring all of them and running through the level seems to be the only strategy.
The game was quite frustrating not simply because the controls kept changing but also because the attack range was so short and also attacking was so inconsistent. I don't know if the game was eating inputs or there was also a random delay between attacks but it constantly wouldn't attack when I tried to do it.
A nice idea overall though.
Very interesting concept, I found it easy to figure out what to do to progress but the control were quite clunky. The aiming was very floaty, the jump windows were kinda small and crouching under the ledge got me stuck a bunch of times and pressing crouch repeatedly seemed to close the window for some reason.
Nevertheless it as cool and unique experience.