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(+1)

I love the exploration and the animations!

Though I will say - I don't think the combat timer is as much of a challenge as you think it is. It's optimal to just spam the spacebar, only occasionally switching options (assuming the player even has any alternate options that run). So the timer is more just an annoyance than a challenge.

Something that could make combat more interesting is if the player could choose to move around in an attempt to dodge enemy attacks - but, the more you exert yourself, the more oxygen you use up. Which would help tie the combat sections with the exploration sections a bit more.

(+1)

We appreciate the feedback!

We are glad you enjoyed it too!

The truth is: we wanted to do more with combat, but we just ran out of time. We love your ideas about improving combat, and if we continue with this game, we’ll probably go that direction. Your idea for tying oxygen management into combat is a good one too. Thanks for sharing!