Hm, interesting, although it would be fairer to make the key experience satisfying, I’m not sure how to do this in such a short game (in a real game, it gets boring very quick when you cheat so it would be easy to demonstrate).
I thought the third ending would be to get both the key and the crowbar for some very funny outcome, but not quite…
The 2 main endings make sense and resonate with actual life choices. Also dev choices ;)