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The way the music fades when you are far from an asteriod is neat! I did find it difficult to navigate between asteriods, however. You kinda just launch it to space and hope you hit something as far as I can tell. There also wasnt much challenge, just spinning the rock grabbing stuff then jumping to the next planet. The movement mechanic is interestting but it needs work :)

Thanks for all the feedback.  On the challenge part we were just starting work on that and still have to give it some thought beyond random rocks hitting you.  The launch into space is actually planned, want it to be some what of an unknown jump into nothing and hope for the best.  On the movement mechanic I've been playing with that too and trying to figure out how to tweak it more as well - sadly can't post any updates during judging :(

(+1)

That is fine! You did the best and got a game on the page in time, that is what counts! Grab any feedback you can get and work it into the game and bring it with you to your next game! :)