Well, a bit of a spoiler, but if you get to the end of the map your car is literally measured on a giant scale (meassuring how many items you lost, in weight!)
Yeah I rewrote the AI code literally on the last day because it was not working at all, so they do drive off the road but at least they.. drive along it mostly now.. Ended up with real life getting in the way for most of the people working on it until it was basically only me writing code, and even I had things get in the way. But that's how things go!
Thank you for playing :)
buzzyard
Creator of
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I may be doing something wrong but I cannot get the game to start. Firstly it forces fullscreen and so the UI is unreadable on an ultrawide, so maybe I just cant see the start button. I get to a scene in a garage with the truck and two guys, and there is nowhere to click except a button to select music (switching music does nothing).
The game is a bit wonky on an ultrawide since it forces fullscreen so the top tiles are cut off by about half. Still technically playable but you cant quite see what buildings there are doing. The controls also feel a bit wonky, where it doesnt always feel like the workers do what you tell them too and its hard to select a specific worker.
That said, I am sure you could polish it into something pretty fun! The core idea is there, it just needs expanding on!
That intro was a wild experience of confusion! I like the maze + overhead camera of the main game, though the mouse controls felt floaty. I also mangaed to break the maze by jumping on a spider and get on top of the walls.
I think you could do with trying to have a bit of a tighter focus, that would improve things a lot and let you have more time developing a more coherent experience next time! Good job getting something done, and I hope you had fun making it! :)
Not a lot of gamplay going on. I spam clicked resources, loaded the rocket, shot it at the moon, got paid aaaand... well. Now what? The artstyle is cute and it has potential. Add maybe something to use the money for like base building (think cookie clicker). You could also make the rocket launching part a bit more challenging, as it is now once you know when to fire it's just.. doing that over and over.
Fun idea! The controls are neat but had a lot of issues with deadspots, and playing windowed you almost always ended up off-screen with the mouse. Had some issues on level 3 where the rocket just does a 180 spinn on launch and throws itself into the planet. But besides that it was fun, and a cool idea! The music does get a bit hectic and a tad repetetive.
This is sutch a nicley polished game that I am basically in awe. Just the intro alone had me hooked. The only thing I can complain about is like.. The moon models uv-unwrap is wonky at poles. Literally Unplayable. Also I feel a helium-3 driven fusion reactor would make more sense than geothermals on the moon. /s
Joking aside I am def coming back and playing this a few more times! :)
Worth noting the game asks for weird permissions on launch. I'm not sure why it wants internet access or want access to modify my device. It runs fine with those denied. So check that.
It's an interstting conecept with really nice art and music. It took me a bit to figure out that I can clear a word by pressing backspace (that is kinda obvious in hindsight). Could do with a bit more variation but all in all a solid gamejam game :)
First of, I have an ultrawide so the FOV was very claustrophobic. But a game not working on ultrawide is.. well. The norm. Would have be nice to be able to set the resolution/run windowed. Overall I found the game very confusing. I kinda just drove off on to the moon with no indication of where to go, and the vehicle could barley drive up the crater. I do understand the intro cintematic shows all the locations, but I don't have that good a photographic memory. The visuals and 3d models are nice (though why are there so many astroids around the moon?), but the game is not super playable in my opinion.
The way the music fades when you are far from an asteriod is neat! I did find it difficult to navigate between asteriods, however. You kinda just launch it to space and hope you hit something as far as I can tell. There also wasnt much challenge, just spinning the rock grabbing stuff then jumping to the next planet. The movement mechanic is interestting but it needs work :)
https://itch.io/jam/game-off-2020/rate/834363
Been pushing through rating about 10 somthing games now. Going to do a push on friday and do nothing but rate and play games all night.