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buzzyard

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A member registered Dec 01, 2018 · View creator page →

Creator of

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Well, a bit of a spoiler, but if you get to the end of  the map your car is literally measured on a giant scale (meassuring how many items you lost, in weight!)

Yeah I rewrote the AI code literally on the last day because it was not working at all, so they do drive off the road but at least they.. drive along it mostly now.. Ended up with real life getting in the way for most of the people working on it until it was basically only me writing code, and even I had things get in the way. But that's how things go!

Thank you for playing :)

I may be doing something wrong but I cannot get the game to start. Firstly it forces fullscreen and so the UI is unreadable on an ultrawide, so maybe I just cant see the start button. I get to a scene in a garage with the truck and two guys, and there is nowhere to click except a button to select music (switching music does nothing).

The game is a bit wonky on an ultrawide since it forces fullscreen so the top tiles are cut off by about half. Still technically playable but you cant quite see what buildings there are doing. The controls also feel a bit wonky, where it doesnt always feel like the workers do what you tell them too and its hard to select a specific worker.

That said, I am sure you could polish it into something pretty fun! The core idea is there, it just needs expanding on!

Huh, its just a regular unity webgl build. Tried chrome/chromium?

Gameplay feels tight, looks clean. You kept a nice tight focus which I think is one of the harder things to do when making a game!

That intro was a wild experience of confusion! I like the maze + overhead camera of the main game, though the mouse controls felt floaty. I also mangaed to break the maze by jumping on a spider and get on top of the walls.

I think you could do with trying to have a bit of a tighter focus, that would improve things a lot and let you have more time developing a more coherent experience next time! Good job getting something done, and I hope you had fun making it! :)

Very polished, which is always impressive. The music was quite loud (I was in a discord call at the same time and had to drop the volume via windows mixer to 8% on chrome).

As far as gameplay, it's an average shoot 'em up. It's fun, though I am very bad a shmups!

Very polished, which is always impressive. The music was quite loud (I was in a discord call at the same time and had to drop the volume via windows mixer to 8% on chrome).

As far as gameplay, it's an average shoot 'em up. It's fun, though I am very bad a shmups!

Well, the theme was bugs. And that is a bug! Someone (totally not me) forgot to set a layer-mask on the weapons..

But glad you still enjoyed it!

A very cute game! A bit informative, clever mechanics (lol @ roomba, also nice way of representing how horribly unsercure IOT devices usually are!). Graphically it looks a little repetitive? Though the bus animation was cute!

Got stuck on the riddle. Always fun with a text adventure though! Would've been nice if the text input reset each time you progressed.

Not a lot of gamplay going on. I spam clicked resources, loaded the rocket, shot it at the moon, got paid aaaand... well. Now what? The artstyle is cute and it has potential. Add maybe something to use the money for like base building (think cookie clicker). You could also make the rocket launching part a bit more challenging, as it is now once you know when to fire it's just.. doing that over and over.

It was cute! But it very quickly too repetetive

Appealing visuals and the music is easy on the ears. Lacks some challenge though.

Interesting idea with knowledge checkpoints substituting save points. Execution is a bit confusing though with no real direction for the player and inconsistent art.

Neat arcade feel it!

Great execution of a pretty common concept! Wish there would've been a bit more fuel to give the player some agency in later levels, rather than just shooting into space and hoping for the best.

Cute! But the controls felt more infuriating rather than hard to master.

Pretty cool, and really difficult! But in a "the mechanics are hard to master" way, not a "the game is being unfair" way! The music could be a bit less grating, but gameplay-wise it's great!

Very much that really old flashgame where you are two tanks shooting at each other. The music was relaxing and I really enjoyed trying to hit stuff, taking the planets into account. Could do with a bit more variation in firing foce beside just 1-2, but overall I liked it!

Fun idea! The controls are neat but had a lot of issues with deadspots, and playing windowed you almost always ended up off-screen with the mouse. Had some issues on level 3 where the rocket just does a 180 spinn on launch and throws itself into the planet. But besides that it was fun, and a cool idea! The music does get a bit hectic and a tad repetetive.

This is sutch a nicley polished game that I am basically in awe. Just the intro alone had me hooked. The only thing I can complain about is like.. The moon models uv-unwrap is wonky at poles. Literally Unplayable. Also I feel a helium-3 driven fusion reactor would make more sense than geothermals on the moon. /s

Joking aside I am def coming back and playing this a few more times! :)

This was absolutley brilliant. The voice-acting had the right level of camp,  it really captured the doom feel. 

This was really fun, and I was stressed as hell! Reminded me a lot of Keep Talking and Nobody Explodes, except you don't need friends and it has a fun story!

I shot trash at the moon, and the moon got angry and also the trash bags seem to have anime girls in them based on the sound. I am very confused.

This was so much fun! It's a shame it requires so much effort keeping it running!

Worth noting the game asks for weird permissions on launch. I'm not sure why it wants internet access or want access to modify my device. It runs fine with those denied. So check that.

It's an interstting conecept with really nice art and music. It took me a bit to figure out that I can clear a word by pressing backspace (that is kinda obvious in hindsight). Could do with a bit more variation but all in all a solid gamejam game :)

This kinda seems like you took a football game and put a moon spirte on the goal..

That is fine! You did the best and got a game on the page in time, that is what counts! Grab any feedback you can get and work it into the game and bring it with you to your next game! :)

First of, I have an ultrawide so the FOV was very claustrophobic. But a game not working on ultrawide is.. well. The norm. Would have be nice to be able to set the resolution/run windowed. Overall I found the game very confusing. I kinda just drove off on to the moon with no indication of where to go, and the vehicle could barley drive up the crater.  I do understand the intro cintematic shows all the locations, but I don't have that good a photographic memory. The visuals and 3d models are nice (though why are there so many astroids around the moon?), but the game is not super playable in my opinion.

For some reason I can't put in a "z" in the name.  It's a fun concept and always impressive when people manage to get multiplayer running. The movement is a bit janky, with gravity being insanley high. I am also, apparently, very bad at digging for cheese.

The way the music fades when you are far from an asteriod is neat! I did find it difficult to navigate between asteriods, however. You kinda just launch it to space and hope you hit something as far as I can tell. There also wasnt much challenge, just spinning the rock grabbing stuff then jumping to the next planet. The movement mechanic is interestting but it needs work :)

https://itch.io/jam/game-off-2020/rate/834363

Second game we've ever made!

https://itch.io/jam/game-off-2020/rate/834363

Been pushing through rating about 10 somthing games now. Going to do a push on friday and do nothing but rate and play games all night.

There doesn't really seem to be a death/lose state, the game just kinda.. keeps going. The jump being on the release of space is also really odd-feeling. The music is good, if a bit loud.

It is weirdly eerie, with the music and all.

I think the mechanics could do with a little tweaking, perhaps delaying when you can next "shoot" again and making the earth gravity have a bit more role? I found I could always sorta spam-click to move.

Cool idea, love the music. You could expand on this a lot, I bet!

That song SLAPS