Amazing concept, each room is laid out very nicely and the music really adds to the atmosphere of the game. I wasn't sure if I was supposed to get to the room blocked by the broken machines- even without going there, it added a lot of mystery! The outfit changing was also a super nice touch. Overall, a really good, 15 minute game- if I had to nitpick, I would say that the recoil from the gun seemed a little too heavy- the character doesn't slow or stop until it hits a wall, so maybe some friction would be cool to see. Great job! c:
Viewing post in Moonshot Titan jam comments
Thanks for playing! We're glad you had fun. We thought about adding some friction to the recoil, but we ran out of time to experiment with it, and it was really useful for fast travelling through the base, so we decided to keep it in for that. We'd wanted to add a few more rooms past the broken machinery, but we ran out of time (there is more in the design doc that details what our plans were for it). We figured that a bit of atmospheric mystery would have to do given the time constraints.