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(+1)

The visuals, voice acting, and sound are all stunning! However, I found the game was really, really difficult to aim the pads right for jumping. I constantly ran into a glitch about 3 whole checkpoint respawns in a row where each and every astronaut flew into the ceiling and put their pads up there, even if i tried to aim down at them from the spawnpoint. The bouncing was very hard to predict!

Still, an amazing game and amazing idea and theme interpretation. Was super excited to see this from the previews in the discord and I'm glad to see it submitted!

Thanks for playing, and thanks for the feedback!  Our artists and sound team will be delighted to hear that!  When shooting at the enemies, they get knocked away from you based on how much you charge you gun, and then bounce off of walls accordingly.  Therefore, you typically want to be at the same height so it is easier to aim, and then jump on them.  We'll still look into the possible glitch and improvements based on the feedback though.  Thanks again!

(+1)

Oh my god that makes so much more sense ahahhaha, I was charging at max every time. That probably made it easier for them to go haywire and zoom into the ceiling ahahaha. Thank you, and yes definitely do that, what an awesome team !!!