Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey, first of all thank you for your comment, I really appreciate it.  

I tried to make and include every element (different cameras, coins etc., 1 unaccomplished scene was going down)  to learn game development fast, that's one of the reasons that game sucks :)  But I have to say  reason for floaty controls is gravity being very low  in space/other planet and coins are intentional because I thought players not being able to collect coins and drop them down was funny.

It's generally so interesting how a game get a response from any player though. I see that a game must communicate well considering it has little area but too many essentials to communicate.