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Firstly really enjoyed the art style very retro and i loved that, also the models were both simplistic yet perfectly designed for this game. Really impressed with them and the whole continuity of design very very cool.

I did also really like the barrel roll and backflip animations even though they serve no purpose although perhaps disappointing they did not serve a purpose. 

The music was excellent as were the majority of the sound effects, however some of them were a little jarring and repetitive (i think its the enemy's taking damage noise) which i didn't overly enjoy maybe a different effect would have been more suitable.

I found it kind of strange that the controls were told to you at the end of the game and maybe felt there should have been a main menu with controls on instead of just being thrown into the game. The win screen also felt a little weird and sudden. I didn't really realize i had reached the end of the level until the win screen popped up.

Overall i really loved this game and it has got me itching to go boot up some of my old classics, really good job all round

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Thanks! The 3D team done a great job at making all the models!

Like I mentioned in replies below, lack of gameplay is down to me not having enough time for the programming, and a menu would've definitely been added in if there was more time, and the reason for *those* controls being told at the end of the game is because they're completely useless. You cannot achieve or do anything with dodges or somersaulting - again, more compatibility for these mechanics would've been added in given more time. The required controls (click to shoot) are easy enough that I don't think they need any explanation.

I agree that the win screen is sudden, and the win goal isn't told to you beforehand, the win goal is to just kill 35 enemies.