Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Relaxing, use of multiple music tracks, innovation of the concept, lack of shooting, missing something? cool level design.

Really liked the feel of Paperthin. It was a really relaxing experience and I even completed both levels. I think the music helped enormously with making it such a relaxing experience as well as the really unique take on the Starfox 1993 (on rails) style, of not being combat based. The only thing I can say I would add is smoother movement, perhaps some more animations to make the movement of the plane feel more fluid. There is also in my opinion something missing... Try as I might I can't quite figure it out. I'm not sure if some kind of abstract story line or points system is what's needed... I can't quite put my finger on it. 
Regardless, the game works excellently and even feels fun and relaxingto play. Great job guys! 

(+1)

Cheers man, in terms of something being missing, there were a couple of aspects we had planned but that didn't work out in terms of time. One was the option to customise your plane, the second was the addition of a mushroom level (shown in the thumbnail) and the third was a near-miss system where you would get more points by barely dodging an obstacle.

Hopefully that helps a bit?

That makes a lot of sense! I think with that added functionality the game would feel whole and complete. It's a fantastic game, I think you guys did great. It's such a shame having to stop working on these before we've implemented all the ideas we have for them!