Agree with everyone here, I really like the fluid animations and minimalistic art. Despite it being WIP, the game itself has a lot of its core identity. I never realized that my trailing effect could damage enemies until the level where the enemy was blocking my path. That was a very good design choice. I think it can be refined a bit as the enemy vibrates back and forth between the walls. Otherwise, great job! I look forward to seeing where you will take these mechanics.