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Agree with everyone here, I really like the fluid animations and minimalistic art. Despite it being WIP, the game itself has a lot of its core identity. I never realized that my trailing effect could damage enemies until the level where the enemy was blocking my path. That was a very good design choice. I think it can be refined a bit as the enemy vibrates back and forth between the walls. Otherwise, great job! I look forward to seeing where you will take these mechanics.

Thank you for the kind words. I get extra motivated to continue when people think the core mechanic is interesting. The current state of the game is still a “proof of concept” if I can call it that :P