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No need for debugging as i found a manual page for the function

Application.persistentDataPath : https://docs.unity3d.com/2020.2/Documentation/ScriptReference/Application-persis...

At the Windows editor and standalone player part it gives us a path which we can paste in explorer to the point of 

- %userprofile%\AppData\LocalLow

Then we need a company name and product name

company name is sebastian league because thats the developer

and then product name should be the name of the program

Then if you read the code again it will show that the program makes a directory for saving named 'SaveData' and some useless logs

In the savedata folder there is your project names, if you want to share them only copy this folder because this will contain wirelayouts and etc etc


Found it kinda slow because i have never worked with c# rip

(+1)

it would be nice to have this in the game in a little informational panel. perhaps for future updates