No need for debugging as i found a manual page for the function
Application.persistentDataPath : https://docs.unity3d.com/2020.2/Documentation/ScriptReference/Application-persis...
At the Windows editor and standalone player part it gives us a path which we can paste in explorer to the point of
- %userprofile%\AppData\LocalLow
Then we need a company name and product name
company name is sebastian league because thats the developer
and then product name should be the name of the program
Then if you read the code again it will show that the program makes a directory for saving named 'SaveData' and some useless logs
In the savedata folder there is your project names, if you want to share them only copy this folder because this will contain wirelayouts and etc etc
Found it kinda slow because i have never worked with c# rip