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  • Something remarkable (i.e. you noticed it because it showed care by the developer, was particularly engaging or fun, or was otherwise memorable)
    • Let me start off by saying the voice acting is exquisite. I loved how you made the game super interactive and made the player engage with everything around the scene. I think the story/premise behind the game is pretty funny and the Easter eggs were a great feature to make us work towards something!
  • Something to be improved about the game
    • Even though I loved the voice actors and all the characters within the scene, Triggering the conversations were always a bit wonky, I had to spam my E button most times and walk around the character so many times just to start the dialogue. The only other issue I had was that when it came down to the Easter Eggs, I couldn't figure out the way to trigger the Council Scene or the Rooftop scene, so I was clicking around the objects in the Hierarchy and having to turn on the objects myself. Then again, I could have missed an easy step or two.
  • Something successful about the game
    • I think you delivered that true house party feel, from the random dude in the corner, the two jokesters near the bar, the crackhead on the roof, the bouncer, the stereo, etc., I think you truly nailed it all. Features like grabbing the beverage and drinking it as well as being able to change the song by using the number keys were great touches to the game and gave the user more things to do. The placement of all the characters as well as the lighting objects were done nicely.
  • Some general, off-the-cuff feedback (what you liked/disliked and why)
    • Liked: The overall feel of the game was awesome. I think this game was hilarious in all kinds of ways so it had be talking to each character, walking around the house in circles, and jumping off the map for the banter. I loved the delivery style and how fun you made the game to be, great work!
    • Disliked: Right off the bat, I definitely think the scaling of the main character was a bit odd. At times, it felt like we were a kid in a grown up party with how large everything was so many shortening the height of the ceiling, scaling the character up a tad bit or moving the camera  would have been a great way to fix that issue. The clever Easter eggs just a need a little revamp to ensure it gets triggered but other than that, I really liked the game!