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Interesting take on the genre, I really liked it! The golfing was fun and then having to dodge and weave the enemies as you got to your ball was a really nice way of avoiding the downtime in between shots. Great idea!

I had a couple of issues while playing. Even with maximum zoom out, sometimes you can't see the hole and the player in the same frame. That got in the way of some bounce shots I was planning. And speaking of bounce shots, the uneven terrain made some bounce shots go in unexpected directions. Not sure if that was the intended design or a deliberate choice, but I really like doing bounce shots it makes me feel smart hahaha. Would be awesome if I could do them here more consistently.

The sound design and the artwork was really nice. The enemies were pretty cute so I didn't wanna hit them and the player 100% looks like a dad haha you got the dad vibe just right. Great game!

Thank you so much for the detailed feedback! 

That's actually one of the main reasons we implemented the level preview and the aerial view, to kind of assist with planning shots without having to make the levels too small or too easy. Might still be worth zooming out the regular camera view further though or even scaling the level size down a tiny bit, we'll play around with that! Regarding the bounce shots, the colliders are actually all flat box colliders (despite the appearance being uneven) so we'll definitely have to look further into what's causing unexpected behaviour there. I have a couple ideas of what it might be, so hopefully it's an easy fix. 

Appreciate the compliments (sorry we made the enemies too cute hahaha) and we're glad you enjoyed it! :)