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Thank you so much for the detailed feedback! 

That's actually one of the main reasons we implemented the level preview and the aerial view, to kind of assist with planning shots without having to make the levels too small or too easy. Might still be worth zooming out the regular camera view further though or even scaling the level size down a tiny bit, we'll play around with that! Regarding the bounce shots, the colliders are actually all flat box colliders (despite the appearance being uneven) so we'll definitely have to look further into what's causing unexpected behaviour there. I have a couple ideas of what it might be, so hopefully it's an easy fix. 

Appreciate the compliments (sorry we made the enemies too cute hahaha) and we're glad you enjoyed it! :)