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A nice concept for a puzzle game. I found the physics simulation meant that some of the puzzles relied heavily on trial and error, and others felt like I'd "cheesed" them, due to the ship bouncing off a moon and happening to go in the correct direction. Something that made this worse was tiny changes in the position of the moons having a large effect on the ship. Perhaps an initial trajectory line would alleviate this. I thought you explored a lot of mechanics for the puzzles, and did a good job of adding them gradually to the game.

I meant for the bouncing to happen if I didn't want it to I could have made the moons not bouncy. I feel like a lot of physics based puzzle games do rely on trial and error and until you hone in on what you need to do. Thanks for the review.