Ohh, I've seen this on twitter! Juiciest jam entry I've played yet. Really chaotic, but manage to finish it. I don't like the overall message, but I do like that you "punish" the player with the gameplay if they choose to abandon their guns. Selene's barks are funny. Overall a very polished and fun game that has the high quality of a commercial product.
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Cool, thanks! Nice to know that someone at least has the patience/stubborness/interest to go trough the whole thing and that it isn’t just way too hard. There isn’t a real message or at least not any intentional one. Just some light narrative I kinda kept improvising on during the dev month to frame the gameplay. I wouldn’t say that the other option is any less punishing either. 😜 The final level is completely different based on your choice...
Hey, I found it very compelling trying to get better at controlling the character, so it didn't feel like a chore but a challenge. Most of the time I mashed the buttons though, hahaha.
Death of the author and all that, the game's message (unintentionally) seems to be about both gun control and being true to what you love (even if you're kind of bad at it). Edit: And Freedom(?
I'll have to check out the other ending later, but the game's really well made.