It is a little too hard to figure out what the commands are while knowing all the commands you can beat the game in a minute. So I guess the best approach here is to design this as a puzzle game. Not necessarily giving a lot of hints to the player but more like puzzles for players to figure out the commands themselves. Currently, I would say there is no good way in the game that allows the player to logically come up with the correct command. I love how you approached the theme tho. Great job!
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Thank you for your detailed feedback! In fact I wanted to add a command record to save all the keywords typed by the players with the number of times they are entered. And I wanted to do a "play test" to see the most common commands and then implement them as additional keywords for an existing command or as a suggestion command. But I ran out of time to do that.