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(+1)

Feels good to control, good to look, and the challenge is just at the right spot to keep you coming back until you do it! Loved it! The level design is good, you gave each level its own identity and distinct feel, playing through them feels different. I don't know what to feel about the repeating cycles in the levels, though. At one hand, it keeps things fresh in your mind enough for you to be able to subconsciously recognize those patterns and react to them, but at the other hand, it's recycled levels. I sincerely think the pros of repeating segments outweighs the cons in this case in particular. For the complaints, I would say that some obstacles are too big and prevent you from seeing what's ahead, especially the fans on meatgrindersphere. The heals and turbos hitboxes are also too small as well. But yeah, I think this is a nice submission overall. Excellent job!

Thank you so much for your feedback. I agree with you on every single point.

I tried to create a different flavor for every level but I didn’t have much time for testing purposes on the level design, so I decided to keep them in cycles for the jam version. To make the levels I created a wave generator that allowed me to set the initial version of the levels, when I have more time I’ll be able to tune them properly and add more details.

Most of the level obstacles are fixed, some of them though have a random factor for the position, so they might be positioned not in best location sometimes, I’ll try to fix that issue investing more time in the level design aspect.

Definitely I need to review the hit boxes and size of some obstacles, I probably made them too tight to the mesh.

Thanks so much for taking the time to play and provide such a good analysis, I really appreciate it :)