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Fluid gameplay and a fun grappling mechanic makes for a kinetic jump-and-slash platformer that was enjoyable to play! I wished the controls were better explained in the game itself, at least a control scheme that I can look up in the menu instead of having to look on the game page. I would also like it if if the character flashed red or made a sound when he got hurt, since the only time I could figure out that he was injured was by looking up at the health meter. And I had to figure out myself that the barrels and crates were destructible and had the scrap I needed to finish the level; a light or some cue would be good to let me know to destroy them instead of treating it like set dressing. 

Great work, Skyjunk devs!