I learned you need to download both the .EXE file and .PCK file. Both are needed to run the game.
biomatrix1-15
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A whimsical game faithful to its source material, I enjoyed the simple yet elegant platforming and maneuvering through the levels and making it back to Earth. My only criticism is the tutorial prompts that explain the controls disappeared as quickly as they appeared, making it impossible to read them. I had to go back to the game page to see if the controls were listed.
Fantastic work!
Fluid gameplay and a fun grappling mechanic makes for a kinetic jump-and-slash platformer that was enjoyable to play! I wished the controls were better explained in the game itself, at least a control scheme that I can look up in the menu instead of having to look on the game page. I would also like it if if the character flashed red or made a sound when he got hurt, since the only time I could figure out that he was injured was by looking up at the health meter. And I had to figure out myself that the barrels and crates were destructible and had the scrap I needed to finish the level; a light or some cue would be good to let me know to destroy them instead of treating it like set dressing.
Great work, Skyjunk devs!
Beautiful art combined with a unique shooting mechanic blend into a great platformer that I wished there was more to the demo. The controls did take some time to getting used to, and I found that playing mouse and keyboard was easier for me than controller, at least when it came to aiming my shots. The puzzles were frustrating, but mostly due to me not understanding how to complete them or my unfamiliarity with the controls.
Fantastic work!
The beautiful artstyle and positive message of the narrative is fantastic. Felt good to help the NPCs in the game. The only personal gripe I have is how slow the character moves. The submission version of the game did crash at some point, preventing me from continuing without reloading the .exe.
Other than that, I enjoyed my time playing. Great work, team!
Awesome gameplay, enjoyed the unique puzzles and mechanics tied to each character and how they interact with one another. There were some frustrating parts such as the lasers in the tower and I wished there was more tell for the dangerous areas of the game, such as electricity or laser floor or something that told me that this was dangerous to walk on, but the checkpoints alleviated most of the annoyance.
Great work, team!