Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hey guys, i thought this was a cool idea. In his second video about this, he said we need a clock to let us know when to store data. Well this is my idea of getting a clock in the sim. If we make REGISTER B always 1, and REGISTER A (0) at the start, we have a clock with 4 varying speeds.

I tried way too many different ways to get this clock to work, and i'm sad that I used 2 hours of my time when the answer was as simple as adding a NOT gate.

The reason the NOT gate is connected is the sim has a hard time running logic to something if its not connected with an input, but it works.

EDIT: Here is a working example of the clock.

(+1)

A pulse pin would be great!


?

(+1)

I'll see if i could make a pulse. I need to figure out how to detect a falling edge of the clock. if you have any suggestions, that would be good.

My original idea was a pin that is a kind of a push button (monostable instead of bistable) so you could pulse mechanism with one mouse press instead of two (also sorry for late reply, but notification system refused to notify my about replies)

Deleted post