Great job, Astronautz!
Hi, I'm an xcom fan, and, IMHO, MercTactics mechanics provides that classical tactics experience with a touch of unique features very well! This game deserves more attention from classic games community, so I hope my small review will help to spin off development and make this game more notable.
- I understand why you planning to deploy it at Steam, but Linux community would most likely pay for DRM-free version, so please consider gog.com at least.
- I see that file structure is open and clear, so making it a mod-frienly platform should be... an achievable goal. A modular structure, a few howtos, map editor and placing AI in separate file, all packaged in mod folder - will make this game immortal.
- ...and yes, multiplayer is always a challenge, but p2p multi-team battle would make it an outstanding game! Community may help if you make API for external multiplayer module.
- AI has good tactics and bad strategy, so here are few possible improvements: currently enemies act in a zerg-rush fashion (especially on open road quick battle) that makes player to stand against in a single spot through the whole match. I understand that in real world it's usually like that, but In classic xcom aliens tend to stick to important locations in small dedicated groups that makes player explore the map and "perform tactics". There could be several AI styles for those groups, like one group prefers hideouts, another patrols, attacks, etc... again, making game more open for modding will benefit in community help on such things and give you more time to work on engine.
- Guess what was the killer-feature of Raumschach in 1907 and also xcom and doom back in 1993? - stairs. Seriously, multi-layer map is a must-have tactics feature since that.
- Regarding maps - I would strongly recommend more trees and rocks to hide behind, cuz big open areas don't make people adventurers. Also multi-layer map unlocks such cool thinks like sewerage routes and rope bridges above streets...
- I enjoy your characters personality and this reminds me another game where you could make use of some ideas... the game called "Commandos" had cool features like movable items, climbing over walls, traps, etc. Speaking of xcom features - adding a grenade launcher and regular nades will make players to spread and leave hideouts. Proximity mines is a holly war topic but i have to raise it)))
- Suggestion/idea: the fog of war could be optional - if player was in that city before or got a map - it looks like you made it now, if not - make fog to blackout map.
- Full screen mode sticks window to main monitor, please add an option to select monitor. Windowed mode is not expandable, so it would be nice to make window expandable or having a text field to enter a custom window dimensions. Having ~ game console for advanced tweaks would be nice as well.