Hi Petr,
> Enemy behavior is great, a huge improvement compared to the earlier releases.
nice to hear that :)
> In the savegame that you provided the prison is on one side of the map and the enemy troops are in a building on the other side. So I can just walk to the prison, blow the door, let the hostage escape and then retreat. Without any enemy contact I get the reward. Possible solution: enemy troops should be located near the prison and patrol there, making it hard even to approach the area.
It could just be the save game that I gave you. Normally the scene generator is meant to put the prison fairly far from where your soldiers deploy to make the quest harder.
> If I get a hostage rescue mission I can wait (on the strategic map) for allies to weaken the enemy troops. When the enemies are almost eliminated I join the battle. The battle is won easily and I get the reward. Maybe it would be better to get the award only if a player is really taking part of that mission.
I never considered that some one would do that. good catch.
> When the alarm sounds, enemies don't really seem to head for the prison in order to kill the hostages. Actually in all the hostage rescue missions that I have played (normal and hard) never any enemy tried to get close to the prison. I think they could be more determined to do so.
> After finishing a hostage quest successfully, sometimes the popup which tells you where to go for the reward does not appear. However it appears when you drive to another city and then drive back to the city where the hostage was rescued. Same bug occurs sometimes, when you drive to collect the reward. Sometimes you have to enter the city several times until the reward pops up.
Yeah, I already found many problems with the hostage quest and already fixed them. Fortunately they're not show stoppers.
> Weapon balance: I think grenades and especially the grenade launcher have a very high range, damage an accuracy. Considering the explosion radius the grenade launcher has a range comparable to the FAL sniper rifle. Other weapons fall short. Maybe assault rifles and snipers should have higher firing range to compensate the advantage of nades.
Yeah, I could make sniper rifles a bit longer range - but if I make it too long the game gets hard to play. The grenade launcher is the most powerful weapon in the game, but 40mm grenades ammo for the grenade launcher are very scarce, which makes it more balanced.
> As you already have included hostage rescue missions: what about turning it the other way around? In assassination missions the player does not have to rescue a hostage but he has to enter a building and kill the enemy leader. Mission is over when this goal is achieved, remaining enemies surrender. That would be an interesting change to the normal kill-everybody missions.
That's a good idea. I am also toying with other quest ideas, such as defending a village against enemy onslaught.
Anyways thanks for the great feed back
Ed