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(+3)

Certainly the best graphics in the jam! Also loved the dialogue and the music was great too.

That being said, if it weren't for all that, I don't know if I would have kept playing.  I didn't end up finishing because I got tired of dying at the same spot trying to climb that damn tree lol.  The greatest thing to be improved was visual feedback for the player.  I just had to believe there was health and damage.  I still have no idea how long it took to kill either enemy and I don't know how much health I had lol.  

Also would recommend reducing the number of mechanics in the game, or rather building upon them more.  It is better to have one well fleshed out and fun mechanic than to have 5 mechanics you use once and never develop.  After the boat scene, you didn't really need the light and slash mechanics anymore.  Sure you added a few enemies to kill, but I didn't even have incentive to dodge their attacks because I knew I they couldn't kill me before I got to the next respawn point.

That is the final thing I think needs some adjustment: The difficulty curve.  It is hard to say if this game is hard or easy because on one hand you die extremely easily, but on the other hand, there are numerous respawn points and no penalty for death.  I think you should make the respawn points more sparse and reduce the difficulty between them.  That way the player actually feels like they are accomplishing something and making progress.

Hi! It makes me very happy that you're a fan of our graphics, I had a lot of fun working on those c:

Thanks for going through the trouble of providing us with such useful feedback, we definitely want to try and improve and iterate the game in order to create a more polished product in the near future! The difficulty curve is rather steep and it can be very challenging, I myself was not able to get past the tree either! We're already looking at way to integrate a proper system to track player health in a more visual way. I think we tried to cram a lot in such a short a small amount of time, the idea of integrating so many different abilities into the game got the best of us :o 

This was super helpful to read, I'll make sure to discuss it with my colleagues so we can make this an even better game come next iteration! ty ty :D