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Oddly enough, it wasn't really work to change it as everything was simply a concept in my head and I like to write with a natural flow. So if something changes along the way, I roll with it as sometimes I get an idea and then something has to change for it to implement, I implement. One good thing about VNs is I write directly into the script whilst RPG Maker.... this game is the first time I wrote the script first before doing anything else.

Ah don't worry too much, 30kwh Left does have 1 Good end and 1 Best end if you make the right choices! And it's more omnious than actually scary, so there isn't jumpscares lol. There are unhappy happy ends of course, but that's if you make the wrong choices xD

Cool, I'll take a look at these! And you're not slow, you're surprisingly quite quick to answer IMHO~

Yeah, I think that probably works well in a VN, while RPG Maker is less than ideal in the way you have to input dialogue! I don't want to imagine how much work localizing an RPG Maker game is, since you'd normally want a text dump that you can directly translate and feed back into the engine I think...

Alright, I might check it out in that case!

I hope they'll be useful to you, and I'm trying to reply to you quickly but on dA I have a log of unreplied comments that go back quite a way. D: