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A member registered Apr 12, 2017 · View creator page →

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Loved this postmortem to really delve more into the story. It's too bad we couldn't also get Sakura's perspective, but the story as a whole was nice, and wow... only 3 hours for the CGs??? They looked gorgeous though! It was a really brilliant idea to just make them close up bust shots since those are easiest to draw (at least they are for me haha).  Very lovely story, even if it is only a small fraction of the original, it was a nice glimpse into a larger story!

This was a pleasant little Kinetic Novel! The art was, as always, delightful to look at and I really enjoyed the story and how the jam's theme was handled as different people had different feelings about the bird. Although the first two interpretations were very moving, Jin's was actually the most fascinating to me. And gave a fresh perspective despite "not having an eye for art". Gave a lot to think about. Really well done, I enjoyed it!

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I was deeply moved by this story. I cried several times, many pieces of it resonated with me on a personal level, whilst other bits was secondary resonation as I know people who may feel or experienced certain things... This is a timely VN, though wrapped in a deeper mystery, its intended focus shines true with the connections we make that make life worth living. Knowing that this came is imbued with a touch of your own experiences and feelings, there is just something so profound about your heavier stories that have that personal touch... I like how this story was not as heavy as "Save You" but yet also carried with it what I loved about that game too, and I look forward to how the game unfolds after that riveting ending! I love how the friend group is multi-generational, and each of them are unique and wholesome, even Allie herself is a wonderful character that I wish only uttermost happiness for. 

I'd like to add the game is very well, written, the art is adorable, and the soundtrack amazing! Also Xander... Durian mooncake is tasty (I love durian hopia, what can I say lol)

You are very welcome. I am looking forward to discovering more the game has to offer. I play a little bit of the game every day; I love how immersed I feel in this free-roaming world, and it reminds me of the magic and power the RM engine has. I love the free roam concept and the game has inspired me to try my hand at it someday when I find the time. When I've gone far to an ending at some point, I will make a fuller review, but this is really a lovely gem that is just as fun as it was the first time I played it a couple years ago.

Also even if you are not making games at the moment, I am happy to hear my words have inspired you to maybe try your hand at it again. I am sure you will have amazing ideas in store! ^^

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Hey there. I played your game sometime ago and I remember enjoying it, so I am replaying it again (I wish I kept my original save file since I never got the chance to finish it, but it's fun to redo it and that means still new things to experience). I still find myself enjoying it just as I did the first time. If anyone is wondering whether the game is worth your time, I would say yes. It seems pretty basic on the surface, but despite that, there's is so much to offer. Freely being able to travel continents and do quests in any order is awesome. You can recruit quite a few different and unique playable characters to your party, and at the start you select 1 of 4 main characters that have their own story. You'll find yourself immersed in this game for hours. Three hours can easily go by without you knowing as you traverse the vast world of Willistoria. Battles can seem a bit frustrating as the world levels up when you do, but it does eventually cap off, and it isn't too frustrating to rage quit. Just enough challenge without being too overwhelming, and the game is pretty beginner friendly with NPCs giving you lots of tips -- which is still useful even if you're seasoned -- since some tips can be a bit more game specific and is a good heads up. I really like the idea of the informant keeping you up to date with the latest in Willistoria so you know where the run into certain events, and so much more of the world opens up when you get airship guy on your team. Overall, from what I have played back then and replaying now, I still love this game and eager to see how it ends! It is pretty simple and to the point, but manages to remain fun with a surprisingly amount to do for what it is. And the free roam concept is just amazing! I don't know if you still make games or visit your Itch account anymore, but know that even after all this time, someone still enjoys this little hidden gem ^^

Hey there. Unfortunately, there are no plans to update this game as this project has been shelved, and I'm not as well versed as my colleague in this sort of coding. I also do not have the most up to date version of the release 1.0 version of this game as I had lost some years ago so it'd be too much of a hassle at the moment to bring it up to speed. 

Sure. We already had the max of 10 tags but there was one that was safe to drop in order to add this one. Thanks for the suggestion ^^

This game had recently been on my mind, and then I see this post -- I'd like to say, please take care of yourselves. A game is a labour of love, but should not be the result of pain. I hope your entire team stays healthy and takes time for themselves. I've had to watch and take care of family with health issues, so I'm thrilled you all chose to take care of your health first and foremost. The game will be better for it, and you'll enjoy the process much better. Wishing you all the best ~

The padlock is the only interactable thing. If you pay attention to the story, the secret to what the padlock's code is is hidden within the playlist. The numbers corresponding with the songs on the tracklist, what kind of songs does Shelly like? There are two endings, one for solving the puzzle and one for not. 

Hi! Due to some unforseen circumstances in my life, I have not had the time for game testing or much dev. So I had been unable to look over the build. I went ahead and told El to post it at her latest convenience. So while I am not sure when it'll be up, it should be up soon, and properly labeled as "[Accessibility Build]"

Thanks for playing! Glad it was enjoyable despite the short length!

Also yeah, playing the Mage is one of the most useful classes, but Thief as well as you can finish a lot quicker since you can skip finding keys haha (and for non-mages, there is a way to still make it out if you're nice to a certain fluffball lol). 

I would've loved to make the mech game too, I do have the script still so I'll just have to make that game another time. This was a fun experiment I'd love to do again for a more serious experience and better graphics, and actually layer sprites over background images as I was really inefficient here haha.

Yeah, I would have loved to add music beyond the menu but I wa just so tired I was like screw it, lots of super old cRPGs had no music anyway xD

Always an honor to see a review from the jam leader himself! Glad you enjoyed it despite the short length, even finding it more of a blessing rather than a hindrance! 

Thanks! ^^

Hi. What the hell did I just play? lol. I left my review on the vote page, but man, definitely another one up there with your other classic shooters. I also want to add I really liked that one room where it showed boxart of all your games. That was cool.

This was an absolute janky mess. I loved it lol

That dodge roll was hideous. I liked the mechanic of enemies going into slow mo when you aim. Billy's voice was so distorted, thankfully there were subtitles or else I'd be like ??? The night vision level was absolutely creepy. And the twist at the end? My head was like fhdufhudhfdud man and I thought I was the queen of mind-numbing plot twists, perhaps I was wrong.

If I had any complaints, the bear was the first and HARDEST boss. I had to fight that bastard like 5 times before I passed lol. Well the first was 3 times, but then I accidentally hit quit game when the menu came up when I died in the following level, so I had to redo it twice lol. So the menu coming up after you die when you're still shooting stuff evidently is problematic haha. I thought the hippos were too loud, I'd probably bring their volume down a little as it was a bit grating.

Also, twas a pleasure to voice the hostile woman, when I saw the character model though I was like is that Lara Croft? LOL

Overall, thoroughly enjoyed this absolute mess of a game. It felt unforgiving at times, but it also wasn't too long where redoing sections was too much of a chore. 

Thanks for your review! I wish I had added more music too, but by that point I was too tired to find anything lol. I almost didn't even put menu music. Though perhaps post-jam I could add a little more music. 

Thank you! One thing about SBIG is it allows you to experiment, and making a "dungeon crawler" in Ren'Py was a fun thing to experiment with, probably a concept I'd love to do for a serious game someday.

This thing was an absolute, total mess! Sometimes I had no idea what was going on and if I was actually choosing cards or not. The sounds oddly worked, the cards were of so many styles, the ghost was really cute. Absolute mess, brilliant!

The settings black out on me which sucks as I wanted to go to my save (I like to save before final choices), so I hadn't gotten to the part where you pick a partner, but overall this had a surprising high quality style to it, but it also feels really random yet no disjointed. The way the speed dating is conducted is so messy as they only ask like one or two basic questions before throwing you at the tables, so talking to people felt less like dates and just trying tp seedrun knowing everyone in the room. The fact one of the dates was a giant lizard who can't even talk was hilarious. Also the horror noises going on in the kitchen was quite disturbing haha, I did not expect the sprinkle of horror atmosphere. Running it on the browser is slow, and it says my browser doesn't support video playback in that mode, so I do recommend making a downloadable build as it was quite choppy for me. Also, nice to see a fellow Ren'Py user!

Hi, we cannot give a definitive date yet. There's been a lot of IRL stuff that has been taking my time so I have not had a lot of time to sit and test the game. I will definitely try to get it done before the year is out though!

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If you're using the newer engines (RPGMaker MV and I think MZ does the same), there is a nifty feature where you eject all unused assets so only assets that appear in the game will be present (so no bloat). This not only saves on filesize, but would be able to meet the requirements of O2A2 if you were to make it into a visual novel. This is a feature used when you pack your game, where you checkmark exclude all unused assets ^^

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I really enjoyed this short little piece! I must admit, though, it felt like it was too short and could have been fleshed out more, but the concept was really interesting and I like the dilemma Viola feels after seeing her wish and prayer granted. The fact that it was a prayer is also what attracted me to this game, and....


[SPOILERS AHEAD! ]




Even if Viola chooses to stay in the wish, she has a nagging feeling this isn't right, like she is living in a dream she has no right to be in. And although praying for the wish to be reversed is bittersweet, she no longer feels the sting of unrequited love and I like to believe maybe Viola found her true happy ending. I would like to think the prayer being granted in the first place and the nagging feeling Viola had was to make her think carefully about what she prays for, as her first prayer "make him fall in love with me" is not a good idea in the least, and if it meant living with that nagging feeling all her life -- it's not worth it. 


Also, kudos to the voice acting! That was a special treat added to the game!

I'm glad you ended up enjoying it!

I was amazed at the depth of this story. How clicking on different objects triggered a different memory for Rachel. I found 94 of 104 memories, so I'll definitely go back to grab the other 10. But it was very emotional, not only learning what happened to the crew, but it felt really personal since it was through the memories of Rachel. I like how it totally breaks the "show, don't tell rule" because you're literally having Rachel tell you about this and that, and yet it feels so immersive and real since the concept is learning what happened through the eyes of one of the ship's crewmates, so it felt quite realistic. This story definitely is worth a look!

Hello again! Unfortunately, I do not know too much about accessibility scripting. Although I have used Ren'Py for years, I am still learning how to do a lot of features. I could ask my co-creator if she knows how since she is more advanced than me when it comes to code. 

It just has one, you just have to solve the combination of a lock.

Happy anniversary to the game that game that made us friends!! ^^

Also ooh..... I'm liking what I am seeing for the new project ~

I am so pleased you're enjoying it! I hope you're having a fantastic adventure, and good luck

I had been meaning to play this for sometime but never got around to it. I absolutely adored this short RPG, which explored the feeling of loneliness and the mundane task of tagging asteroids. The tagging gameplay is simple, to the point, and oddly relaxing, and is never overdone. The true gem to this RPG is its story. There's two endings, and I must say.... that second ending... anyway, good job! I really love the use of muted colors to give it that lonely space feel. 

I honestly really enjoyed this game. It had a lot of heart, and the story was intriguing, and I loved the voice acting! It felt like I was watching an anime. What a cliffhanger to leave it on, I hope to someday see more of it, but even as is, it was a fantastic story!

Okay thank you so much!! I'll submit the page tomorrow, and the actual download release will be online bright and early the following day!

I have a quick question -- would it be OK to submit a game page without a download before the deadline, as I will be uploading our demo on the 15th (I had made a mistake in thinking it ended on the 15th in my timezone--it says 14th at 9PM for me), and I have access to better Internet anyway on Monday. Would this be alright? If not, I also understand. Thank you ^^

Super excited for this! I'll be setting some money aside for the full release, but for now, I'll find time for the trial release in the meantime.

Awesome, thanks!

Thank you for responding so quickly! We are excited to finish our project here ^^

One more question... would we be allowed to use the jam's logo in our game's end credits?

Hello! This looks like a beautiful jam!

I think the jam would be perfect for continuing our NaNo project "Wish List" (since for that jam, we're only able to release a demo). But I want to make sure that it fits! The novel does feature a budding romance (friends to lovers) and actually happens during springtime (despite they do go to the beach in a couple scenes...it's rainy though haha). It is also about healing, since the story revolves around last moments with someone who is terminally ill and coming to accept and cherish those moments--sort of like how fleeting spring blossoms can be. Would a VN like this be okay to submit to Blossom VN Jam? 

Hey there! We just wanted to let you know we used your template in our upcoming project Wish List !

Hehehe yup!!! Prepare for all sorts of shenannigans and PUNS!

Haha thanks!! We hope to get the full version out by the end of SuNoFes, so stay tuned ~

Thank you!! I hope you will enjoy it! ^^