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I was confused about what order to read the text when I got to the hallway with white and orange text. I would say at the beginning of the game maybe build up to the hallway (or a part of the game like that hallway) a little more slwoly and have smaller conversations first that let the player have a better idea of how to read the words, if that makes sense? I really liked choosing your response by walking into a certain room (like Hello or Sorry) unless I'm misunderstanding that part haha. Overall, navigating the game wasn't too confusing! I think just introducing the player to how the text works a little more slowly before throwing them into the hallway of it would be beneficial. but the idea is really interesting, and I think the sound effects, music, and overall font/look of the game goes really well together, I'm excited to see the finished version!