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(+1)

Great concept, graphics and sound. I like the overall design of the game. Although it seems that it is a bit hardcore — I did not always have time to dodge the cracks and appeared suddenly (BTW, how are the cracks growing? Is this a procedural?)

(+1)

Thanks! The cracks are actually animated sprites fixed in place: they are triggered by the player proximity, also they have multiple collision polygons activated (and deactivated) based on the current frame of the animation (e.g. Collision_6 will activate on the 6th frame and so on)