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Hello :)

Visual & Sound

Visually, the game looks good, but it misses some feedback from the different aspects of the game.

When you kill an enemy, it just feels like it just disappears. A little new jump would've helped with the visual feedback, and a sound for a pleasing total experience. That's just polishing, but it changes a whole game.

Jumping is great, but without sound, it feels like there's something missing. Again, that's just polishing but it helps knowing what happens.

Even better, another feedback with sound when you fall from high heights, to make you understand you failed something.

Tutorials

There were little parts of text to help the player understand, but the window was too little to easily read everything. And it misses the "keys" tutorial in game. Sure they were in the description, but I, as a player, never read them to see if the game is accessible enough.

Gameplay

  • As said below, it misses a zoomed out vision, as the game is too frustrating without it.
  • On a more positive note, the little vertical parts are nice, it's about mastering timings and that's cool :)
  • I don't know if there are other enemies, but the ones existing feel really empty, as if they were just copies of our character without any sign of intelligence. But for a 48h game jam, it's alright.

Fun

The game is too frustrating to earn points in this category imo. But the beginning was nice, the movements are greatly done.

Bugs

I didn't encounter any bugs, but I didn't finish the game neither. So great job on this bug-free beginning.

Theme

I guess it's in the theme, although I couldn't see much of it yet :)

Ok thankyou, ill take that into consideration on my next game :