Really solid entry! It's really impressive how built out the environments were, especially since they're different for each of the three characters. It's cool that they all have their own tools and personalities, although it would have been nice to have more interesting interaction between them (other than just "I need X to progress").
Some of the hazards could use better telegraphing --- especially the lasers and the white platforms that change colors gradually. I liked a lot of the tight timing on the puzzles, but it would be nice to have extra visual indicators.
Great work for a jam!