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Hi! Unfortunately, the game's goals are one of those things that has fallen under the onslaught of time :-(
At the moment, you need to fly and search for astronauts to save them, as well as periodically return to the base for repairs and refueling. The relative location of targets is indicated using a green marker on the radar in the upper-right corner. However, in fact, your main goal is to survive :- ) I sometimes need to change several ships myself before I can save an astronaut.

Initially, the game was supposed to be more dynamic, where the player had to first fight with enemy spaceships, but this part was not completed before the deadline. So you're actually playing an early prototype with a few core mechanics

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haha that explains! Well it can become great i am sure 👍

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Thank you very much! In general, I'm thinking about it now, in fact, we managed to complete about 1/3 of the game, and most of the art is ready (and some of the art is not used, for example, only 2 ships are available out of 6 and only half of the weapons are available in the game). I plan to wait for the game jam to finish, get feedback, and then finish the game based on it (at least bring it to the demo stage). Basically, I am now thinking about the fact that I need to increase the dynamics of the game, rework the user interface and refine, make a smooth intro, and finish what was originally planned: enemies and dynamic missions.

We started later than the game jam started and in total the game spent about 1 week developing the art (you can find both packages on the artist's page, they are released under CC0 license) and about 1 week programming, so it probably takes about 2 more weeks to complete this. I think I can try to finish the game after the voting is over for the Christmas holidays.

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that sounds awesome! But in one week well done so far!