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(+1)

Hey, great game! :) here's a more in-depth review using the categories I rate :)

Of course, I used the Original Jam version, I have no idea what has been fixed, so there may be repetitions with what you already know/have already corrected.

Visual

Visually, the game is pleasing, it feels consistent and the animations are really good! They make the game look a way more polished!

Audio

I really love the SFX, although I missed a bit of sound at the beginning.

Unfortunately, no BGM :( The game feels a bit sad without them

Tutorials

Great way to explain keys, but maybe a bit too discreet. I missed them at first and was about to put "1/5" for tutorial until I saw them.

It would have been nice to have something explain what our goal is, though! I don't know if the game is finite or infinite, but I guessed it was infinite.

Gameplay

  • The move + dig part is really interesting, it reduces the number of keys needed to play and that's awesome! Gamepad support would have made the game really accessible with a "one key game", but it's alright and I didn't rate that part, as I didn't do it in any other games either.
  • The enemies are good, although I feel like they're a bit too easy to beat when you're coming from the top
  • I think an invincibility when you're hurt for one second would be great, because I often died the moment I was hurt once, for they harassed me and I couldn't do anything.
  • The different digging elements in the chest are a wonderful addition. I felt surprised with the different time needed, different number of broken blocks, and it felt nice!
  • The traps are cool with the different time needed for them to activate.

Fun

The best part of the game imo. It's simple but really fun... because I AM A DWARF AND I'M DIGGING A HOLE... DIGGY DIGGY HOLE... DIGGY DIGGY HOLE !

Would've made a great funny BGM if you had the rights :)

Bugs

I've seen only a minor visual bug, when you kill a monster on a block, there is blood on the block, and if you break that block with nothing under it, the blood falls and goes on the block under. It feels a bit weird, you'd think when you dig, you take away the dirt and the blood.

Theme

With the chests adding surprises and the different timings on traps and weapons, totally in the theme.

Big up for the diggy diggy hole theme, as it's the only reference of the Yogscast I know.