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(+1)

The idea of a tower defense game, where you buy equipment with views is pretty neat, that got a chuckle out of them.

I like the blueprint background too, cool idea.

I like the pixelated style of the enemies, but it doesn't really fit with the background.

I wish the numbers would have spaces and commas, eg 20,000 views.
I also wish the prices were lower, when a cost is 20k views it takes a me a while to realize if I can afford it or not, especially when the view numbers are bunched up together without spaces and/or commas.

I had issues with selecting what trap I wanted to place, I'd have all 3 selected and I couldn't unselect the other two, so I had no idea what's gonna get placed down.

Also, the yellow squares where you can place traps, should stand out more and should be more different looking. They blend in too much.

Good effort, would like to see the game polished up!

(+1)

Thanks, Martin for the honest review, it really means a lot. I really need to work on the UI aspect of the games. Before the submission, I presented the game to my brother and literally said the exact same thing about the views counter (should have listened to him). This first game jam made me realize the real complexity of developing a  game in such a short period of time.