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Hey Ypash!

Thanks for the wonderful feedback - I really appreciate it and I'm glad you enjoyed the game. I'll address your comments one by one:

  • Walking felt slow/Floaty jumping - Yeah, I didn't really have a lot of time to tweak the "feel" of the game, probably as a result of overscoping everything else. The platforming in general in this game is not ideal and given more time would be something I would have overhauled completely.
  • Corridors in level 2 were bland - Scene decoration really came quite late - I absolutely agree that at points throughout the game the levels can feel a bit empty and unfinished. Something to improve upon for next time!
  • Wall jumping - This one is interesting because I think I fixed this. It's possible the physics material isn't applied in one of the levels or there's some other issue - do you remember where you were able to do this?
  • Boss boxes - Glad that it presented some sort of a challenge! I was worried about this being a little bit monotonous but increasing the fall speed of the boxes would be one way to ramp up the difficulty.

Thanks for playing - I'll check out your game soon!

I was able to do it in Level 2(the one where you get coffee.)

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it’s a good thing it was still there because if you don’t get the toolbox before you jump down, there’s no other way to complete the level.

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Good point - there's two ways this can happen, either backtracking at the top of the sandbag lift (in theory the sandbag lift should lock you in the upper portion of the map but this isn't working). The other is simply dropping down before getting the toolbox. One of the gameplay issues that needs fixing, most likely just by dropping down the sandbag lift again.

Yeah, it looks like you overscoped other stuff, but it was worth it. I would'nt have enjoyed the game as much if stuff like say, the sound mashing part didn't exist.

Awesome, thanks. I'll investigate the walljumping issue and maybe push out a fix post-jam.

The sound/lighting console game is absolutely my favourite minigame for this project, despite all it's bugs and quirks. Thank you! <3